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Werewolf - Wild West

Werewolf: The Wild West is a tabletop role-playing game in the World of Darkness series, published by White Wolf Publishing on May 30, 1997. It is a spin-off from their 1992 game Werewolf: The Apocalypse, and is set in the Wild West in the 19th century. Players take the roles of werewolves, warring to defending the Pure Lands (the Americas) from corruption in the form of the mighty Bane called the Storm-Eater.

There were differences in the gifts available to be attained, and Glass Walkers were known as Iron Riders.

Description[]

White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: Vampire: The Dark Ages (1996), Werewolf: The Wild West (1997), and Mage: The Sorcerer's Crusade (1998). By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three new historical games, as well as 1994's Wraith: The Oblivion and 1995's Changeling: The Dreaming – only Vampire: The Dark Ages sold well. White Wolf also decided that they could not afford to keep publishing Changeling: The Dreaming, Werewolf: The Wild West, or Mage: The Sorcerer's Crusade, so the company began publishing them under its new imprint called "Arthaus". The Changeling line did well at ArtHaus, as did Mage: The Sorcerers Crusade, but Werewolf: The Wild West was unable to succeed even given the cheaper costs of the imprint. In 2014, Onyx Path Publishing released Wyld West Expansion Pack, which ports the game to the 20th Anniversary Edition of Werewolf: The Apocalypse.

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