Victorian Age: Vampire is a tabletop role-playing game published by White Wolf Publishing on September 30, 2002. It is part of the World of Darkness series, and is based on the 1991 game Vampire: The Masquerade. Players take the roles of vampires existing in secrecy among humans, in 1880–1897, during the Victorian era. The setting is primarily focused on Europe, but also features locations including Africa, India, and the United States. The core book does not contain the full rules for the game, and so an additional rulebook is required, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire.
The game was created by Justin Achilli, Kraig Blackwelder, Brian Campbell, Will Hindmarch, and Ari Marmell. It is themed around Gothic literature, and also features themes of British imperial oppression, sexual repression, social reform, and clashes between ideologies. It was produced as a one-off, and supported with two supplementary books. It has also been adapted into the live action role-playing game Vampire by Gaslight and a novel series by Philippe Boulle; characters from it also appear in the Vampire: The Masquerade supplement Fall of London. The game was critically well received for its historical setting.
Victorian Age: Vampire is a tabletop role-playing game based on Vampire: The Masquerade, where players take the roles of vampires. It is set in 1880–1897, during the end of the Victorian era, with a focus on Europe; other featured locations include Africa, India, and the United States.
At this point in the setting, vampires no longer openly lord over humans, and live in hiding in cities and the countryside. Humans still have a remnant of belief in vampires: the notion of their existence is considered absurd in some circles, who still fear for vampires at night. Vampires in the setting are common, with around one vampire per 50,000 humans, particularly in Eastern Europe. Antagonists include witch hunters, the Inquisition, secret societies, sorcerers and witches, werewolves, fey, and ghosts.
The Victorian Age: Vampire rulebook does not contain complete rules, and as such the game requires another rulebook from the series to be played, such as Vampire: The Masquerade Revised Edition or Dark Ages: Vampire. Character creation is done with a character sheet, similarly to Vampire: The Masquerade, with some differences due to the time period; players choose attributes for their characters, and pick which of the thirteen vampire clans they will belong to. Games are led by storytellers, and can be played either without dice or through comparing dice pools.