The Real Ghostbusters is a 1987 shoot 'em up arcade game developed and published by Data East in the United States. It is loosely based on the animated series of the same name. In Japan, Data East released it as a non-Ghostbusters arcade game under the title Meikyuu Hunter G. In 1989, Activision published The Real Ghostbusters for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Plot[]
The Real Ghostbusters is a shoot 'em up game loosely based on the animated series of the same name. It features 10 levels, each viewed from an angled overhead perspective. The player controls a member of the Ghostbusters team who must defend against various monsters and ghosts while completing each level on a time limit. Monsters are killed if the player shoots at them, and the player can earn bonus points by trapping each monster's soul, which is done by using a proton beam to suck in the ghost.
Bonus items that can aid the player are hidden throughout the game in objects such as oil drums and wheelbarrows. Bonus items include weapon upgrades, or a Slimer ghost who protects the player by killing enemies who get too close. The end of each level features a boss enemy ghost who must be defeated, leaving behind a key that allows the player to access the next level. The arcade version includes a multiplayer option for up to three players, while the computer versions feature only a two-player option for multiplayer mode.
Meikyuu Hunter G features eight levels, similar to The Real Ghostbusters but with different layouts. It features less weaponry than The Real Ghostbusters and the multiplayer mode supports only two players instead of three.