King Kong is a platform game programmed by Karl T. Olinger for the Atari 2600 and published by Tigervision in 1982. Based on the licensed King Kong character, the game is a clone of the first screen of Donkey Kong. It was Tigervision's first cartridge release. Tiger Electronic Toys produced a handheld version, licensed to Tandy, the same year.
Description[]
The objective is to rescue the girl by climbing ladders to the top of the screen while jumping over holes and autonomous bombs. Magic bombs are worth five times the points of regular bombs when jumped over. As in Donkey Kong, each level has a bonus that counts down. If it reaches zero, a life is lost.
There are settings for 1 or 2 players alternating turns, slow or fast bombs, and whether magic bombs exist.