Doom 3: Resurrection of Evil is a horror first-person shooter video game developed by Nerve Software and published by Activision. It was released for Microsoft Windows on April 3, 2005, as an expansion pack and sequel to Doom 3 and on October 5, 2005, for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and includes The Ultimate Doom, Doom II: Hell on Earth and Master Levels for Doom II.
The video game features eight multiplayer game modes. Resurrection of Evil features twelve new single-player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from Doom II.
Plot[]
In 2147, two years after the events of Doom 3, the UAC detects a strange signal from one of its Martian satellites, and consequently sends a team in to investigate. After this, the team finds an Artifact and the forces of Hell are alerted and begin a new invasion. The player, a marine combat engineer who discovers the hellish device, must fight his way through the base to reach the doctor, chased by demons. McNeil, an unseen character in Doom 3, was the whistleblower who notified counselor Elliot Swann and Jack Campbell of Malcolm Betruger's mysterious activities at the beginning of Doom 3.
The marine eventually finds her, and she tasks him with stopping the invasion by returning the Artifact to Hell. In his journeys he defeats the three Hell Hunters (demons who were supposed to find the Artifact) and absorbs their powers into the ancient device.
The marine arrives in Hell and battles his way to Betruger, who has become the dragon-like Maledict. After some fighting, Betruger bites the marine, but before he can eat him, the marine shoves the Artifact down Betruger's throat, causing him to dematerialize. Only his skull remains. The game ends with a bright white light, followed by McNeil's voice saying, "Marine?... Welcome home."