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Dead by Daylight Steam header.jpg

Dead by Daylight is an asymmetric survival horror video game developed by Behaviour Interactive. Dead by Daylight was released for Microsoft Windows in June 2016, released in PlayStation 4 and Xbox One in June 2017, released in Nintendo Switch on September 24, 2019, and a mobile port on iOS and Android on April 17, 2020. The Stadia version was released in October 2020. The PlayStation 5 and Xbox Series X/S versions is released on November 2020. The game is played as a one-versus-four online multiplayer where one player takes on the role of a savage killer and the other four play as survivors trying to escape the killer and avoid being caught and sacrificed to a malevolent force known as the Entity.

Alongside original characters, the game also includes characters from various horror franchises such as Halloween, Left 4 Dead, The Texas Chainsaw Massacre, A Nightmare on Elm Street, Saw, Evil Dead, Fun World's Ghost Face, Stranger Things, Silent Hill, Crypt TV, Resident Evil, and Hellraiser.

As of January 1, 2018, Behaviour Interactive became the game's publisher, acquiring publishing rights from Starbreeze Studios.

Plot

The Entity, a supernatural being hailing from the ancient blood web, is awakened from its slumber and summoned by actions of great violence and malice. The killers, mostly serial murderers, or victims of terrible tragedy, are pulled out of reality by it and convinced or forced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their souls upon death. In order to continue this hunt, The Entity blocks off the Gateways of death and puts the dead into a dreamlike state that leads the survivors back to The Entity's world to get hunted again.

The survivors are pulled into the Entity's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas from where the killers were taken. The survivors' only hope of escape is to complete a series of generators scattered throughout each realm to power up large gates to escape. If the killer has killed all but one survivor, the Entity will offer the latter a final means of escape in the form of a hatch. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity's favour. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hung on its hooks.

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