Alien is a 1984 hybrid strategy/adventure video game developed by Concept Software and published by Argus Press Software for the Commodore 64 and ZX Spectrum, and later ported for the Amstrad CPC in 1985. It is based on the science fiction horror film Alien.
Plot[]
Alien is an omniscient menu driven game. The player is put in charge of all of the crew members of the Nostromo. The game starts with one of the crew members being killed by the alien, which mirrors the death of Gilbert Kane when he gives birth to the alien in the movie. The player moves the characters around on a map-grid representation of the ship as they search for the alien. Littered around the map are various objects that are useful such as nets, incinerators, pistols, and oxygen tanks. The player can order one of the crew members to pick up such objects and use them when needed.
Based on the current situation, the emotional status of the crewmen can change. Their emotional status can range from confident, stable, uneasy, shaken, hysterical, and broken. This means that the crew members will not always obey the player's orders and can be frozen by fear or unwillingness to enter a hazardous situation. Ordering characters to pick up weapons can positively affect their emotional status and make them more likely to follow orders. Sending a character off alone can negatively affect their emotional status, causing them to perform poorly. Furthermore, like in the film, one of the crew members is secretly an android and he will turn on the other crew. When the crew is reduced to three there is the option of activating the ship's self-destruct sequence and escaping in the Narcissus.